PUBG Mobile Revenue and Usage Statistics (2022)

The achievement of PUBG and Fortnite brought forth a whole industry of fight royale games, some of which accompanied fascinating groundbreaking thoughts, yet undeniably more outrightly endeavoring to duplicate the fruitful recipe of the two most notable establishments.

PlayerUnknown’s Battlegrounds (PUBG) was sent off in December 2017, although it had spent just about a whole year in Steam’s Early Access. Over time, the group calibrated the PUBG experience, and it appeared on Xbox and PlayStation in mid-2018.

Indeed, even before it authoritatively sent off, PUBG had outperformed practically any remaining games based on Steam in conditions of pinnacle concurrents. It outperformed League of Legends, the most famous internet-based PC game, in August 2017, four months before it is true to send off.


While PUBG accumulated worldwide fame, it attempted to contend in the United States, as Epic Games’ Fortnite eclipsed it. At the point when it was sent off on iOS and Android in 2018, PUBG Mobile figured out how to outperform Fortnite in downloads, through its enormous userbase in China and India, yet it lingered behind Fortnite in income.

Because of Tencent’s contribution to PUBG, as a financial backer in the engineer Bluehole, it figured out how to pass China’s controls. That has returned to haunt the association notwithstanding, as India as of late prohibited PUBG Mobile in the country, because of its associations with Tencent Games.

PUBG Mobile was at that point beginning to climb in 2019, yet with the Covid pandemic, the game has soared in both downloads and income. In March 2020 when the world went into its first lockdown, PUBG Mobile made $270 million every month in income.

Epic Games spat with Apple and Google, which brought about the expulsion of Fortnite from both application stores, has added more fuel to PUBG Mobile’s fire. That has been to some degree hosed by India’s new boycott of the title.

We have gathered information and measurements on PUBG Mobile. Peruse on underneath to discover more.

PUBG Mobile key measurements

  • PUBG Mobile was the most noteworthy earning game in 2020, producing $2.6 billion in income
  • It has been downloaded more than 730 million times
  • In Q3 2020, north of 50 million individuals played the game every day. An extra 70 million played the Chinese form, Game for Peace
  • Game for Peace is answerable for north of 50% of PUBG Mobile’s income age (Sensor Tower)
  • Before the boycott, a big part of all PUBG Mobile players was from India (App Annie)
  • North of 75% of PUBG Mobile players are male in India, 60% are male in the United States


PUBG Mobile Overview

Launch date9 February 2018
HQSeongnam, South Korea
DevelopersPUBG Corporation, Fairfax
PublishersVNG Game Publishing, Tencent Games, GRAFTON, Fairfax
IndustryVideo games


PUBG Mobile Revenue

QuarterRevenue
Q2 2018$18 million
Q3 2018$66 million
Q4 2018$92 million
Q1 2019$150 million
Q2 2019$341 million
Q3 2019$514 million
Q4 2019$505 million
Q1 2020$675 million
Q2 2020$619 million
Q3 2020$643 million
Q4 2020$555 million
Q1 2021$709 million

PUBG Mobile Users

DateDaily Active Users
April 201810 million
December 201830 million
April 201950 million
March 202065 million
December 202030 million


Note: India’s boycott of PUBG Mobile sunk the games every day dynamic clients by the greater part.

Source: Tencent

PUBG Mobile Downloads

DateDownloads (Cumulative)
November 2018200 million
June 2019400 million
March 2020600 million
June 2020730 million


Source: Tencent

PUBG Sales

DateSales
May 20172 million
June 20174 million
August 20178 million
September 201710 million
June 201850 million
December 201960 million
July 202070 million


Note: This is for deals of PUBG on PC and control center. PUBG Mobile is allowed to play.

Sources: Daniel Ahmad, Statista

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